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> 1) Why do the map graphics trash up when you go so far down (and I
> don't mean the flickery bands, the palette changes!)
> 2) Why do the flickery bands show up.
> 4) Why is it, that about three quarters of the way DOWN the map,
> everything goes white, and bobs won't show up on it. When I was using
> an IFF instead of a map tiles, this area refused to show up the main
> player bob, or the others. why?
Your problem is simple, it is the same problem I had while writing JamesBond:
Your screen is too big.
I'm afraid you're limited to about 640x512, otherwise at a certain point down the screen almost none of the Amos gfx commands will work. (as you have found)
The only alternative is, I know the Turbo extentions F 16proc Icon command will work on a screen that big, I have no idea about bobs though, prehaps the PBOB extention'll work?
> 3) How can I store the map data in a file and read it in later?
easy, first you write a level editor, then do this:
'sx - x size of map
'sy - y size of map
Dim MAP(sx,sy)
------------ level editor bit goes here ----
sav: Rem suproutine for saving.
open out 1,FILENAME$
For x=0 to sx
for y=0 to sy
Print #1,map(x,y)
next
next
close 1
return
lod: Rem suproutine for loading.
open in 1,FILENAME$
For x=0 to sx
for y=0 to sy
input #1,map(x,y)
next
next
close 1
return
then just use the 'lod' subroutine ingame.
See ya.
--
Manta Soft - Amiga programing & web page designing